Creation Framework: Human, Roll Method, With Profession

PHASE 1: ATTRIBUTES
-------------------
1) Primary Attributes
Dice rolled - 9*, 6*, 12*, 8*, 9*, 5, 9*, 5, 4

Bearing:       9 (+1)
Agility:       9 (+1)
Perception:    9 (+1)
Strength:      8 (+1)
Vitality:      6 (+0)
Intellect:    12 (+3)

2) Favored Attributes
Agility, Intellect

3) Secondary Attributes
Stamina:    +1
Swiftness:  +1
Willpower:  +1
Wisdom:     +3

4) Favored Reaction
Swiftness


PHASE 2: NATIVE SKILLS
----------------------
Total Picks = 2*Intellect = 2*12 = 24
Spend picks on Knowledge and Language skills for ranks and specialties.

Language: English +6
Language: Spanish +3
Knowledge: History (American) +4
Knowledge: Law (American) +3
Knowledge: Religion (Christianity) +5


PHASE 3: BACKGROUND
-------------------
1) Select Background Package
Rural - Athletics: Run +1, Craft: Woodcarving +1, Observe +2, Survival +2

2) Optional: Choose a Flaw
Infamy
Furtive


PHASE 4: PROFESSION
-------------------
1) Profession
Thief

2) Profession Package
Basic - Appraise +2, Armed Combat: Blades +2, Athletics: Climb +2,
        Athletics: Jump +2, Conceal (Weapons) +2, Inquire +1, Legerdemain
        +1, Observe (Spot) +1, Stealth +3, Unarmed Combat: Brawling +2

3) Profession Edge
Wary

4) Profession Ability
Lurker

==========================================================================

Name:                Joe Shmoe
Race:                Human
Background Package:  Rural

Profession:          Thief    Advancements:  0
Profession Package:  Basic    Experience:    0000 / 1000


Attributes     Reactions   Test Modifiers       Sec. Attributes
----------     ---------   --------------       ---------------
Brg:  9 / +1   St: +1      Disease:      +1     Courage:    4
Agl:  9 / +1*  Sw: +3*     Poison:       +1     Defense:    8
Per:  9 / +1   Wp: +1      Stun:         +1     Health:     6
Str:  8 / +1   Ws: +3      Temperature:  +1     Renown:     0
Vit:  6 / +0               Weariness:    +1
Int: 12 / +3*              Dodge:        +3
                           Initiative:   +5
                           Domination:   +1
                           Fear:         +1
                           Mind Effects: +1


Racial Abilities        Edges                Flaws
----------------        -----                -----
Adaptable               Furtive              Infamy
Human Spirit            Wary
Skilled


Order Abilities
---------------
Lurker


Skill/Group       Skill       Specialty      Ranks    AM    MM    Total
-----------       -----       ---------      -----    --    --    -----
Appraise                                       2       1            3
Armed Combat      Blades                       2       1            3
Athletics         Climb                        2       1            3
                  Jump                         2       1            3
                  Run                          1       1            2
Conceal                       Weapons          2       3            5
Craft             Woodcarving                  1       1            2
Enterprise        Streetwise                   2       3            5
Inquire                                        1       1            2
Knowledge         History     American         4       3            7
Knowledge         Law         American         3       3            6
Knowledge         Religion    Christianity     5       3            8
Language          English                      6       3            9
Language          Spanish                      3       3            6
Legerdemain                                    1       1            2
Observe           Spot                         3       1            4
Stealth                                        3       1            4
Survival                                       2       1            3
Unarmed Combat    Brawling                     2       1            3


Equipment
---------
Knife, clothing, backpack, 5d6 x10 dollars, thieves' picks



Notes
-----
Racial Abilities:
   Adaptable - +2 to Swiftness
   Human Spirit - +1 Courage
   Skilled - +2 ranks for Enterprise: Streetwise

Order Abilities:
   Lurker - Gain an additional +2 bonus when using Courage for Impersonate
            and Stealth tests

Edges:
   Furtive - Gain a +1 bonus to Conceal and Legerdemain tests.
   Wary - Gain a +2 bonus to Swiftness tests for initiative.

Flaws:
   Infamy - Got caught robbing a local gas station as a kid.